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 Subiectul mesajului: Skinuri CS 1.6 [Pack] + Tutorial de adaugare pe server
MesajScris: 10 Aug 2014, 11:16 
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Skinuri CS 1.6 [Pack 2013] + Tutorial de adaugare pe server[/center]


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Imagine Descarcare Pack: Log in or register to see all links !

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*pentru incepatori.
Vom utiliza o versiune modificata a plugin-ului Log in or register to see all links ! si care suporta adaugarea modelelor inclusiv dupa flag-ul de acces.

Imagine Descarcare plugin: Log in or register to see all links !

Imagine Instalare plugin:

  • Fisierul players_models.amxx se copiaza in addons/amxmodx/plugins.
  • Fisierul players_models.ini se copiaza in addons/amxmodx/configs.
  • Intram in addons/amxmodx/configs/plugins.ini si adaugam la urma:
    players_models.amxx

Imagine Schimbare skinuri:
    a. Dupa clasa/echipa. (Pentru toti jucatorii)
Clase tero:
"terror"
"guerilla"
"leet"
"arctic"
Clase CT:
"gsg9"
"gign"
"sas"
"urban"

Imagine Pentru a modifica skinul unei clase, adaugam in players_models.ini:
Cod:
"numeclasa" "numeskin"  

► Exemplu:
"sas" "batman"

Imagine Pentru a modifica skinul unei echipe (toti jucatorii din acea echipa sa aiba acelasi skin), adaugam in players_models.ini:
Cod:
"terror" "skintero"
"guerilla" "skintero"
"leet" "skintero"
"arctic" "skintero"

"gsg9" "skinct"
"gign" "skinct"
"sas" "skinct"
"urban" "skinct"  


    b. Dupa flag-ul de acces. (Pentru admini/vip)
Deseori se face confuzie intre flag-ul de acces si constanta admin_level, pentru a vedea cu exactitate ce litera sa utilizati, consultati lista de mai jos:
[sursa=]#define ADMIN_ALL 0 //Everyone
#define ADMIN_IMMUNITY 1 //Flag "a", immunity
#define ADMIN_RESERVATION 2 //Flag "b", reservation
#define ADMIN_KICK 4 //Flag "c", kick
#define ADMIN_BAN 8 //Flag "d", ban
#define ADMIN_SLAY 16 //Flag "e", slay
#define ADMIN_MAP 32 //Flag "f", map change
#define ADMIN_CVAR 64 //Flag "g", cvar change
#define ADMIN_CFG 128 //Flag "h", config execution
#define ADMIN_CHAT 256 //Flag "i", chat
#define ADMIN_VOTE 512 //Flag "j", vote
#define ADMIN_PASSWORD 1024 //Flag "k", sv_password
#define ADMIN_RCON 2048 //Flag "l", rcon access
#define ADMIN_LEVEL_A 4096 //Flag "m", custom
#define ADMIN_LEVEL_B 8192 //Flag "n", custom
#define ADMIN_LEVEL_C 16384 //Flag "o", custom
#define ADMIN_LEVEL_D 32768 //Flag "p", custom
#define ADMIN_LEVEL_E 65536 //Flag "q", custom
#define ADMIN_LEVEL_F 131072 //Flag "r", custom
#define ADMIN_LEVEL_G 262144 //Flag "s", custom
#define ADMIN_LEVEL_H 524288 //Flag "t", custom
#define ADMIN_MENU 1048576 //Flag "u", menus
#define ADMIN_ADMIN 16777216 //Flag "y", default admin
#define ADMIN_USER 33554432 //Flag "z", default user[/sursa]

Imagine Pentru a modifica skinul unui admin/vip, adaugam in players_models.ini:
Cod:
"admin" "flag" "skintero" "skinct" 

► Exemplu:
"admin" "abcdefghijklmnopqrstu" "owner_t" "owner_ct"
"admin" "d" "admin_t" "admin_ct"
"admin" "b" "vip_t" "vip_ct"


ATENTIE: Modelele se copiaza in cstrike/models//playernumemodel/numemodel.mdl (Intr-un folder cu numele modelului aflat in folderul player - il creati voi.)

Exemplu : Daca avem un model cu nume vip, vom crea in cstrike/models/player un folder cu numele vip si il vom copia acolo.


Imagine Eroare des intalnita:

FATA ERROR : Mod_NumForName: models/player/model/model not found.
*Modelul nu este copiat corect / numele modelului este scris incorect in players_models.ini.

FATA ERROR : Mod_NumForName: models/player/model/modelT not found.
*Lipseste modelul T.(Pentru modelele compuse)





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  • Vor fi adaugate si alte modele/informatii [la urmatorul Update].
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 Subiectul mesajului: Re: Skinuri CS 1.6 [Pack] + Tutorial de adaugare pe server
MesajScris: 16 Mai 2016, 18:04 
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