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Joc: Mafia 2 Caracter: 2 GB Dimensiune: 500 Hdd Pe ce W. merge: W 8 sau w 7
Gameplay[edit]
The player character engaging in a gunfight with the authorities. Police awareness in the game works in a similar manner as with the previous game, although the player can now bribe after committing an offense. The game is set in the 1940s - early 1950s era of Empire Bay, a fictional city based on New York City, Chicago, Los Angeles, Boston and Detroit.[5][6] There are 30-40 vehicles in the game as well as licensed music from the era.[7]
Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun. New World War II-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass with either the gun you are holding, or your elbow), used in context-sensitive situations. A map is included as in the original Mafia game, but the checkpoint system has been completely overhauled.[8][further explanation needed] New controls include a cover system that allows the player to take cover behind objects (such as generators, walls and large crates) and shoot enemies, rather than just entering an arbitrary crouch pose behind them.
The game's cutscenes are created by the game engine in real-time. For example, if the player is riding in a car and a cut scene starts, the player will be driving the same car with the same condition (damaged or intact) and will be wearing the same clothes.[9] There are exceptions, however: Scenes, such as the opening sequence and the Empire Arms Hotel explosion, are pre-rendered video clips.
The game features three different in-game radio stations (Empire Central Radio, Empire Classic Radio and Delta Radio) with licensed music, news, and commercials. The radio stations include music from different genres including rock and roll, big band, rhythm and blues and doo-wop, with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Ritchie Valens, Bo Diddley, Ricky Nelson, Eddie Cochran, The Champs, The Drifters, The Fleetwoods, Screamin' Jay Hawkins, Nat King Cole, The Chords (American band), and The Andrews Sisters.
Plot[edit]
The player as he drives through the streets of Empire Bay. Mafia II largely takes place in the early 1950s, with the first few chapters set in 1943 to 1945. The game begins with Vito Scaletta looking through a photo album, as he begins to tell his story in a voiceover. Vito was born in Sicily in 1925 to an extremely poor family. A few years later, he and his family immigrate to the fictional city of Empire Bay in America, but they are no better off there than they were in Sicily. While in school, Vito gets involved with a local criminal named Joe Barbaro and they became best friends. Vito is arrested during a botched robbery and given a choice: go to jail or join the Army. He chooses the latter and is sent to Sicily during World War II to assist as a paratrooper in Operation Husky, before being shot and sent home on leave.
Once home, Vito is discharged courtesy of Joe's mob connections and learns that his deceased father left his family in massive debt. Hoping to make money, Vito turns to Joe, who introduces him to Henry Tomasino, an inducted member of the Mafia (otherwise known as a made man), working for a mob boss - Alberto Clemente. Working under Henry, Vito is introduced to a real life of crime. Though he is able to pay his father's debt, Vito is soon arrested for illegally distributing ration stamps and sentenced to ten years in prison.
There, he falls in with a crowd led by Leo Galante, consigliere for another mob boss - Frank Vinci. Galante is able to take nearly four years off of Vito's sentence, and he is released in 1951. Once out, Vito meets up with Joe, who now works for the last of Empire Bay's three mob bosses - Carlo Falcone. Vito starts doing odd jobs for Falcone, eventually becoming a made man in the Falcone crime family and buying a suburban house. Vito and Joe's biggest job comes when they are sent to assassinate Clemente, who ordered the kidnapping of Falcone's accountant and influenced Vinci to turn on him as he is going against the commission's traditions of no drugs. The assassination doesn't quite go as planned; Joe's childhood friend and wannabe gangster Marty is killed by Clemente, and Joe brutally murders the mob boss after he attempts to escape.
Soon after, Vito is approached by Henry, who now wants to work for Falcone due to Clemente's fall. In order to do so, he is ordered to kill Galante at the behest of Falcone, though Vito saves his old friend by convincing Henry to let Galante simply "disappear." Soon after, an Irish mob, who had feuded with Galante in prison, burn Vito's house to the ground in belated retaliation for a jailhouse murder by him. Penniless, Vito turns to Joe, who allows him to live in Marty's old apartment for the meantime. To help Vito get out of debt, Henry gets him and Joe involved in the drug trade, revealing that Falcone is also involved, but will want a large cut of the profits if he discovers their racket. Although the trio are successful, the Triads discover that Henry is a federal informant and savagely kill him in the middle of a park with meat cleavers in broad daylight. Incensed, Vito and Joe seek vengeance by shooting up a Chinatown restaurant, even killing the one who sold them the drugs. Falcone had already taken his cut, as well as the Triads stealing whatever money that was left.
Vito and Joe are both now indebted to the Jewish loan shark named Bruno, who loaned them the drug money. Very poor and deep in debt, the duo are tasked to earn most of the money by their own means, which involves petty theft throughout Empire Bay. They manage to get the money back; in the process, they murder Thomas "Tommy" Angelo, the protagonist of the first Mafia game, who has started a new life under the Witness protection program of the FBI. Eventually, Vito learns the truth behind his father's death: he was drowned at the docks on orders of his union boss - Derek Pappalardo, Vinci's caporegime. Vito avenges his father by killing Derek and his men, and after rescuing Joe at a construction site from a kidnapping interrogation staged by Vinci, discovers that Bruno is the very same loan shark who had loaned Vito's father so much money before his death.
It seems that all is well, but unfortunately, the incident in Chinatown has caused too much tension between Falcone and Vinci, as each believes the other is responsible. In addition to the other incident at the docks and the construction site, Vito is forced by Vinci's men, led by Galante (who has returned to clear things up, knowing that Vito and Joe were the ones actually responsible) and the superior of the Triads, to assassinate Falcone in exchange for his own life. With Joe's help, Vito succeeds and they leave with Galante to celebrate. But when Joe's escort makes an unexpected turn, Galante softly hints that Joe will be killed, much to Vito's despair, and the game ends with a panoramic view of Empire Bay.
The Legend
Subiectul mesajului: Re: Mafia 2
Scris: 23 Mar 2015, 19:28
Skill +2
Membru din: 16 Ian 2015, 20:14
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unii nu stiu engleza
Dybala
Subiectul mesajului: Re: Mafia 2
Scris: 23 Mar 2015, 21:17
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Membru din: 17 Ian 2015, 13:49
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Localitate: Torino
hai ba !.?
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